Polygonflow Dash @polygonflow
WORLD BUILDING SIMPLIFIED Unreal Engine Tools Without Complexity Try Dash for free: https://t.co/jZvef96BDA polygonflow.io Uppsala, Sverige Joined June 2020-
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@YShouhu55967 @BasedBroseph @UnrealEngine Yeeah you are correct! We have made Dash to make it easier to create procedurally in UE5, compared to PCG :)
All great 3D engines benefit from external development and plugins, and Dash is our contribution to @UnrealEngine. In the video below, we show 5 of our favorite tools in Dash. But Dash has so much more to offer. It covers almost every step of building a 3D world, from content discovery and procedural world building, all the way to final grading. Let us know below if you want to see more of what’s possible with Dash 👇
@BasedBroseph @UnrealEngine No, sadly not yet!
Building a warehouse level and need dozens of stacked assets? The Vertical Stacking tool for UE5 can save you hours. Just assign your bottom, middle, and top meshes, tweak the parameters, and generate randomized stacks in seconds. You can add as many source actors as you want, making it easy to create plenty of variations without building every stack by hand.
Overgrown is a popular theme in 3D, and with the Dash Vine tool, it is incredibly easy to achieve this effect in any @UnrealEngine scene.
@RecreatGyan @UnrealEngine @EpicGames @Inkridstudios Really glad to hear that!
The deformation feature in our Terrain Tool for UE5 is seriously underrated. It lets you quickly create custom terrain surfaces, and pair it with a lake and you can get a nice natural-looking embankment with very little effort. And of course, don’t forget the trees. Because who doesn’t love some good old scattering? 🌲
Our latest YouTube video is live: A Moody Forest Cabin Tutorial in UE5 🌲 This is one of our longer tutorials, where we dive into a bunch of Dash tools alongside plenty of general Unreal Engine tips and tricks for building a detailed, atmospheric environment. If you’re into environment art, this one’s packed with useful workflows and techniques. The full tutorial is available on the Polygonflow YouTube channel!
User showcase time! 🌿 We might be a little late to this one, but this incredible environment by Sage Park was too good not to showcase. Sage used several Dash tools throughout the scene, including the Cable Tool, Vine Tool, and Scatter Tools, to build up the dense vegetation, tangled infrastructure, and environmental detail. The final result is seriously impressive. Amazing work, Sage! 👏 Check out the full project, including more images and videos, on her ArtStation: artstation.com/artwork/qJkWee We love seeing what you create with Dash. Tag us on social media or ArtStation so we can check out your work and maybe feature it next! 👀
If you haven’t seen it yet, the Dash Content Browser plugin on the FAB Marketplace now supports UE 5.8! 🎉 Looking for a better way to manage your assets in Unreal Engine? With Dash, you can search, browse, and drag & drop all your local assets directly into any UE5 project. Plus, you get access to thousands of high-quality PBR assets. And it’s completely free. Search for Dash - Advanced Asset Manager on FAB and give it a try!
We’ve said it before, and we’ll probably keep saying it: building procedural 3D environments is just so much fun. Any manual world builders still out there? 👀
@JonathanBenaino @vessel_forge We are really happy to support you and your team, Jonathan! Looking forward to seeing the upcoming Dash creations!
Did you know Dash Blend Materials work directly with Unreal’s Vertex Painting? 🎨 Dash Blend Materials are driven by vertex colours. That means you can drop a Blend Material straight from the Content Browser onto your asset, then use Unreal’s built-in Vertex Painting tools to paint and blend between your three chosen materials. Quick to set up, easy to control, and great for adding variation exactly where you want it. Check out the video, give it a try, and let us know how it goes!
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