Super Mario Sunshine that's got some sort of open world aspect, sort of like a seamless transition between the levels and islands. Please note, this is mostly a tech concept, and demo, it's obviously a bit choppy in some areas, but man is this cool!!!
Super Mario Sunshine (US) ☀️ Our decomp just hit 99.6% fuzzy code similarity to the original—an exciting milestone, though the source isn't fully matched yet. The PC port plays on Linux/macOS/Windows. Help us test: github.com/chasem-dev/sms…
Decompiled Super Mario Sunshine running on my M4 Mac, this migrates from 32 bit to 64 bit. Linux supported, and Windows. This things far from perfect, but damn is it cool to see!! Claude cloud session did a lot of this!
Source is here github.com/chasem-dev/sms…
Super Mario Sunshine (US) ☀️ Our decomp just hit 99.6% fuzzy code similarity to the original—an exciting milestone, though the source isn't fully matched yet. The PC port plays on Linux/macOS/Windows. Help us test: github.com/chasem-dev/sms…
Decompiled Super Mario Sunshine running on my M4 Mac, this migrates from 32 bit to 64 bit. Linux supported, and Windows. This things far from perfect, but damn is it cool to see!! Claude cloud session did a lot of this!
Source is here github.com/chasem-dev/sms…
@thsottiaux Is everyone willfully ignoring when he keeps repeating how the idea of 5x and 10x and 20x is changing? Do we all comprehend how you can have different multiplication and lead to the same result?????
@banteg I got Super Mario Sunshine US to 70% with 365 agent hours. The last 30% is super slow. It’s like 2 % a day if I leave claude and codex on it 24/7. I’m curious if you have any special workflow you found helpful
~365 agent hours, 17.3B tokens, provides a work in progress native PC port for Super Mario Sunshine GMSE01 (USA Rev 0). Only 32 bit is supported, Windows + Linux. Open Source! github.com/chasem-dev/sms…
Used both Claude and Codex!
If you are slightly interested in bug testing for my 73% decompilation and native pc port of Super Mario Sunshine. I’ve created a launcher dedicated to non-technical users. Mac, Linux, and Windows. Please file bugs on github! github.com/chasem-dev/sms…
Recently received backlash from the decompilation community for using AI in my own personal fork of Super Mario Sunshine as a hobby project, resulting in me named an “AI bro”. My interest in this project is the finished result. Coding is a means to that end, not the part of the hobby I’m here for. I respect that other people find value in manually reverse engineering the game, but I don’t have to share that motivation to pursue a project of my own. If my work results in a game binary that is 100% byte for byte exact match of the original rom, that’s the only metric that matters to me. For the record, my progress is significant. The repo I started from was 38% of the Japanese variation of the game, mine is 70% of the US version of the game, finally for clarification, I will happily merge all of my progress into the main project, but I will not let a human delay my progress because of perception.
Decompiled Super Mario Sunshine running on my M4 Mac, this migrates from 32 bit to 64 bit. Linux supported, and Windows. This things far from perfect, but damn is it cool to see!! Claude cloud session did a lot of this!
Source is here github.com/chasem-dev/sms…
@ThePrimeagen How about you run my super mario sunshine native port and talk about how Opus 5.5 mogged by decompiling and porting to 64 bit. Or the usual neutral outcomes 🤓❤️
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