🎬AI Animation & Filmmaking
Víctor Sánchez
Email me for comissions and professional video(ads, film, TV, social media, enterprise video)
[email protected]voxelplot.com Granada, SpainJoined April 2013
“Klaus” (Academy Award-nominated) used AI to infer consistent 3D surface information from hand-drawn 2D animation.
As Sergio Pablos explains, the key problem is surface correspondence.
The system must track the same point on the character across different drawings.
This creates something similar to a persistent UV map over 2D animation.
Once that exists, textures, lighting and other surface information can follow the character’s volume without using a fully animated 3D model.
AI could reconstruct fake 3D passes directly from 2D drawings:
• normals
• depth
• position
• material masks
• UV / surface correspondence
Those passes could drive lighting, shadows, materials and FX while preserving the original 2D animation.
Pipeline:
✦ Original 2D animation
⬇ AI-generated textures
⬇ Reconstructed 3D passes
⬇ Lighting / shading / FX
It is almost the inverse of Arcane:
3D → made to feel 2D
Instead:
2D → given the depth and material richness of 3D
What concerns me most is that artists who are open to AI-assisted workflows can face harassment or backlash, making some afraid to collaborate even when they are interested.
I really hope this changes over time.
I'm particularly interested in workflows involving:
• color transfer
• rendering and relighting
• illustrated texture transfer
• AI-assisted compositing
• hybrid shots combining hand-drawn animation and generated elements
• sequences mixing traditional / handcrafted shots, • hybrid shots mixed fully generative shots in final animation
This is the link for the full interview with Sergio Pablos:
dailymotion.com/video/x7rcg1l
With Wan 3.0 AI anime is getting seriously close to TV quality.
You can create sequences like this one that look like an actual seasonal anime.
I made a full fantasy fight between a Mage and a Swordswoman — and it genuinely feels anime-ready.
Seedance 2.5 keeps characters more on-model. Wan is better at timing, poses and complex layouts. Hailuo H3 sits in between.
All three support Vid2Vid and Omni Reference, so you can pass shots and references between them.
The possibilities are endless. Interesting times.
It does not relate what's studios vision about AI and the fact that an individual can create AI Anime alone with a quality enough for people not be thinking only "this looks like AI"; something thay is actually happening.
Even on youtube and social media people is starting to get interested in the Universes, stories and characters of solo creators assiested by AI.
We are not competing with major studios, we are creating just an alternative to Executive drived enterntainment, where the focus on the MESSAGE is set by the creator itself
In Japanese animation, lipsync does not follow specifc phonems, so you have to fit sentences instead of syllabes.
That makes easier to fit good voices, as you only have to stretch frases and, if you have already a gen, you can tag exactly how long it will last:
Example: "I think..." (00:00:00-00:00:10); pause 1s, (00:00:10-00:01:10) "..its ok" - (00:01:10-00:01:37)
I am using Seedance to generate voices as It has better performance than any voice model tested, by far.
To avoid SFX, NO MUSIC, NO SFX and I use a setting in the scene that has no sound. like atmospheric reflexion, off voice, character thinking, quiet empty room, character sitting, etc
That way you get a clean voice.
I would suggest once you are building a specifc shot or sequence try every prompt in every model and see how it handles it.
Certain things can look better depending on the model.
Hailuo is good at replacing a character from a sequence, so if you have a good shot but only the main character has artifacts, I would use hiluo for that.
Also, despite bad gens in therms of animation, you can get good layouts, poses and keyframes that you can use then as an input in the model that you find handles best your scene.
12K Followers 1K FollowingMy take on AI models, agents, and what's next. Founder of Adslux growth agency.
Co-host of Deep Moat AI podcast: https://t.co/hoyvXbik33
337 Followers 4K FollowingA galaxy of music, where every song is its own world. Press play, find your heart’s star, tell me which song lands. Like & share to let the music travel farther
13K Followers 5K Followingdigital painting explorer, 61k on IG, 50k on Threads
- born from fog, carrying an insight sharp enough to cut the void✨ https://t.co/EZwLOVWNqG
895 Followers 307 Following中国在住|翻訳ツールで会話します
業務依頼はDMまたはメールにてお願いします
Email: [email protected]
【Based in China | I use a translator for communication.
Commission inquiries via DM or Email.】
4K Followers 575 FollowinganiMATTER
3D VFX, self learn 2D
F, 13yo w/ 9 years exp in anime
Ex-animation director @ Studio WIT
PURORORO PRODUCTION(now)
OtakuVS
CyPic inc.
Health>Work