🐾 #Iditarod#ThrowbackThursday 🐾
Teams make their way along the frozen Skwentna River at sunset in the 1985 Iditarod. Libby Riddles won the race that year, the first woman to ever win the Iditarod since it's inception in 1973.
📷 @IditarodJeff | schultzphoto.com
Ghostty (and libghostty) now fully implement the Kitty clipboard protocol to allow apps to read/write non-textual data (like images!). Ghostty is the first to implement the full protocol outside Kitty. The biggest program to support this is probably Claude Code. Demo below.
This will be part of Ghostty 1.4, available in nightly now. Available in libghostty now.
Image previews currently support Kitty, Sixel and iTerm2, with half-block and ASCII fallbacks.
Video uses the same rendering paths, including both fallbacks.
Still very experimental and there's a lot to do, but getting actual playback working was too fun not to share.
As I mentioned before, I decided to build the terminal file manager I wanted myself.
While adding image previews, I thought: if I can render images in the terminal, why not video?
So I tried it.
Still very early, but it already works.
Sintel — Blender Foundation
AI is an incredibly effective tool, but still a tool.
It can produce code incredibly fast - including wrong code. The hard part is still having enough domain expertise to know the difference.
I used Codex for writing a simple API similar to my blog post with latest Vulkan extensions and Slang. AI wrote lots of PIMPL classes in the API with unique pointers and exceptions. There was also a user visible Buffer class instead of pure GPU-pointer API (that class internally
🐾 #Iditarod#ThrowbackThursday 🐾
Lance Mackey on the trail into Nome just five miles from the finish line to win the 2009 Iditarod. For his third consecutive win, he crossed under the Burled Arch in 9d 21h 38m 46s.
📷 @IditarodJeff | schultzphoto.com
It's 2026 and somehow I still can't find a good two-pane TUI file manager built around Vim-style navigation.
There are a couple of promising projects, but nothing that quite feels right.
I'm starting to suspect I'll have to build the thing I want.
Mojo 1.0 is here! This is a huge milestone for the community at mojolang.org ! Mojo reaches language stability and its first epoch of feature maturity. Tune in to ModCon next week to learn what this unlocks! 🚀
Mojo 🔥 1.0 is here.
Since we open-sourced the standard library, nearly 200 contributors have landed more than 1+ pull requests, changing 200k+ lines of code, and more than 1k+ others have filed issues that shaped the language.
To every developer who filed an issue, opened a
Odin's inline assembler is coming along nicely! I've made massive progress already for the AMD64 target architecture.
It already handles register pinning, register ties, explicit clobbering, universal syntax across ISAs, and even semantic checking of operands.
In the recent commits, I've been improving the error messages for when operands are incorrect but "close", giving more appropriate errors based on the the "best score" for the encoding forms of each mnemonic (e.g. immediate values needing more bits than possible).
Feedback is much obliged as this is not finished yet and we need to figure out what will be best for people using this!
github.com/odin-lang/Odin…
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GPU benchmarks (Heaven, Valley, Superposition).
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Creator of the Odin Programming Language https://t.co/LWFCLB39eC
Working at @JangaFX on EmberGen/LiquiGen/GeoGen/IlluGen
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