dimforge @dimforge
Building 2D and 3D open-source geometry and physics tools for the Rust programming language and JavaScript. dimforge.com France Joined March 2016-
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@langamestudios @BevyEngine I'm glad to have secured some funding to help @dimforge and #rustlang ecosystem
Check out the making of @xkcd’s incredible annual April Fools comic for 2024: "Machine". Made with Rapier ⚔️ chromakode.com/post/xkcd-mach…
Excited about landing the stack! macro for #nalgebra soon! Thanks to Birk Tjelmeland for the initial implementation. Procedural macros in #rustlang are pretty neat🤌 github.com/dimforge/nalge… @dimforge
Interested in @rustlang and scientific computing? Come join us at the Scientific Computing in Rust 2023 workshop! It's online and free to attend. We're open for talk proposals! Check out or website for more info, and feel free to reach out😃 scientificcomputing.rs
I'm helping organise Scientific Computing in Rust 2023. If you have any interest in scientific computing and/or programming in Rust, you might like it. scientificcomputing.rs
I'm working with @sp3ctral_cat on a Godot 4 extension for the @dimforge's Rapier physics engine. On the current WIP, performance and stability are much better than GodotPhysics. Here is the first preview. #Godot4 #GodotEngine #gamedev #Physics
Happy new year 2023 everyone🥳✨ The year 2022 was full of new exciting features for our Rapier #opensource #rustlang physics engine. Check out our progress report for 2022, and objectives for 2023 🚀dimforge.com/blog/2023/01/2…
💖 We're sponsoring #dimforge and #rapier because…Space Frontiers is created with it. github.com/sponsors/dimfo…
It is super impressive how far @CroquetIO is going with the concept of bit-identical cross-platform determinism for building an #OpenMetaverse in #javascript (and using our Rapier physics engine). Be sure to check them out on GitHub, and #ProductHunt! producthunt.com/posts/croquet-…
Very excited by the Ultimechs VR game launched today by @resolutiongame 🤖☄️🎊This is the first (that we know of) published VR game using our Rapier #opensource #rustlang physics engine. Check it out! resolutiongames.com/ultimechs
Finally Krestianstvo SDK 4 in WebKit browsers too! Video shows 8 devices simultaneously running 1 fully cross-platform deterministic virtual physics world (dice) and 16 avatars (circles). Backed by @solid_js, @dimforge, @nkSaraf98, @0xca0a, @threejs Live: play.krestianstvo.org/rapier
Four different browsers running Croquet Microverse - Rapier physics in WebAssembly perfectly synchronized. @croquetio @sebcrozet
Synchronized physics in the Croquet OS. This is using Croquet's replicated computation architecture. The physics engine is rapier.rs - a powerful system written in Rust. We worked closely with the creator to ensure it works great in Croquet. It does... #croquetio
Huge thanks to @resolutiongame for being our new Gold sponsor 🎉 This will help up so much to sustain our work on our open-source #rustlang physics-engine Rapier ⚔️ for #gamedev! Check out how they are using Rust for VR games: resolutiongames.com/blog/programmi…
Happy new year everyone 🎊🚀 Together in 2021 we have made great progress on our Rapier #opensource #rustlang physics engine and our linear-algebra crate: nalgebra. Check out our progress report for 2021, and objectives for 2022! Take care❤️dimforge.com/blog/2022/01/0…
Huge thanks to @fragcolor for being our new Gold sponsor 🎉 This will help up so much to sustain our work on our open-source #rustlang crates for #gamedev! They will be using Rapier as part of their distributed gaming ecosystem. Check them out at: fragcolor.com
@naive231 Hi! We are not aware of any list of CPUs meeting the IEEE 754-2008 standard currently. In practice, all modern CPUs we tested worked fine (incl. Apple M1) for Rapier’s determinism. There is the IeeeCC754 tool which checks if a given floating point implementation is compliant.
@naive231 Hey! That’s odd. Is this invite not working for you discord.gg/vt9DJSW? Perhaps try clearing your browser cookies?
The seventh edition of our newsletter is out 🥳! We rewrote the user-guide for the #Javascript bindings of our #opensource #gamedev #rustlang physics engine, made nalgebra safer and more friendly to non-Copy scalar types🧮, and more! dimforge.com/blog/2021/08/1…
We're writing the core gameplay in Rust for our upcoming multiplayer game, combined with Unity for the user interface. jobs.resolutiongames.com/blog/posts/401… #rustlang
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