@FlohOfWoe Really cool, looking forward to DrawCallPerf demo for sokol. As you say, when fillrate-limited, iOS beta render 4x more pixels, then is there a way to solve this problem?
hi @FlohOfWoe, I want to know the performance between Metal and OpenGL ES on iOS.
So I did some tests to sokol's cube-sapp(draw lots of cube on iPhone6), what surprised me is metal version's FPS is even lower.
Do you have any idea? Or add some benchmark for oryol or sokol?
@FlohOfWoe I do the same benchmark on iMac, Metal is 6x faster than OpenGL. But on iPhone6 and iPhone XS Max, the FPS is nearly same(release build without validation layer).
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