Wren @SirWrender
VFX artist, Engineer, YouTube host https://t.co/sGehFCbski https://t.co/gsQKEwx33r instagram.com/SirWrender Los Angeles Joined June 2009-
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@SirWrender and @CorridorDigital diving into tons of GSplat showcases and amazing processes 🔥🔥🔥 I think I even see @OTOY OctaneRender in the mix 👀 Definitely Check it out! youtu.be/X8yRlA7jqEQ?si…
Check out our collaboration with Corridor Crew on 4D Gaussian Splatting: youtu.be/X8yRlA7jqEQ?si… Huge thanks to @SirWrender and the entire @CorridorDigital team for making this happen. It’s easily one of the best explainer videos on Gaussian Splatting we’ve seen. Also check out our website at 4dv.ai. From jazz performances, to the first wedding ever captured in 4D, to a cute little cat, to a REAL rocket launch, we’re constantly pushing the boundaries of what 4D capture can be and bringing 4D creation to everyone. We believe 4D content is the new, and ultimately the most powerful form of visual media. Unlocking it means solving the entire pipeline end to end. That’s what we’re building at 4DV.ai: a full-stack toolkit for 4D content creation. Beyond the specialized 4D representations for data processing discussed in the video, we’re also building mobile capture systems with PTZ camera rigs, non-linear 4D editing tools, and playback and distribution workflows across the web, Unity, Blender, UE5, Houdini, and other platforms. More to come soon. Stay tuned.
Fantastic explanation of how 3D Gaussian Splats work and why they're awesome: youtube.com/watch?v=X8yRlA… Great job @SirWrender 👌
@rms80 This is literally just a resolution problem. If you zoom in on a photo you see square blocks. With 3DGS you see little fuzzy shards. If you have a higher resolution scan, you get more detail. Those "criss-cross patterns" are literally individual gaussians, like pixels.
@stefceretti Ok yeah I didn't consider that. Good point
I'm all for clowning on directors for saying "It was all practical" but this isn't the same thing. Even when I saw the original comment I was like "ok... why are people making this a big deal?" It's just another filmmaking approach. It also means probably a lot of rotoscoping lol
Some clarification here: "no green screen" doesn’t mean "no VFX”. There were, in fact, thousands of VFX shots in the film (2018!) Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully,
@SirWrender In my opinion it should not even be an argument. Just don’t even talk about if you used a blue screen, a black screen, a green screen. It does not matter. Just talk about how cool the sets and puppets were, how that helped acting and lighting and how well VFX integrated with it.
@stefceretti Honestly yeah, this is the best take. I agree.
Some clarification here: "no green screen" doesn’t mean "no VFX”. There were, in fact, thousands of VFX shots in the film (2018!) Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully, and is something we didn’t want to do. We built the entire interior of the Hail Mary ship - but within the ship, there were still wire and puppeteer removals and ceiling replacements, etc. When Ryan is outside on the hull of the ship, we shot him in front of a black background for space and a shifting hue background when he was up against the aurora of a planet which allowed for truer interactive light on him than a green screen would. The wide space exteriors and spaceship shots were entirely digital and beautifully done by ILM. Rocky was a seamless blend of puppetry and animation from Framestore. And other great work from many more. It really does take a village and we had the best of the best on our side.
@jfcr0 @zenithquinn @CorridorDigital Both? Like, we made a TON of render examples and also worked with our audience for more renders. Like it's not a scraped dataset, but a curated one.
@NoahThatsWack @MagnumVD_ @CorridorDigital nah our video about this was supposed to come out this weekend but we had to push it to next weekend for unrelated reasons.
@jfcr0 @zenithquinn @CorridorDigital we made the dataset ourselves from renders. We needed perfect alpha mattes for this to work, so renders were the way to go.
@DamianDoherty @horrormuseum Yes!!! I added it to my list of upcoming things to look at!
@youbyandrew @_starwave_ @AngryTomtweets @CorridorDigital Zero desire to look at this stuff on the React show. We've looked at some of this stuff on our Debunking show though...
For the record, this has been planned for a long time, in cooperation with us at Corridor. It's pretty sick!
Looks like the team behind Devil May Cry are fans of a Corridor Digital classic. #ignfanfest h/t @LThanhHao232
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