RubyMotion is a revolutionary toolchain for iOS, Android, watchOS, tvOS and OS X development using the Ruby programming language you already know and love.rubymotion.com In your pocketJoined September 2011
I decided to take a break, but will be back to stream from 3PM to 7PM CST. Come by and say hello.
I’ll be building a video game using Ruby and giving away free licenses to Game Toolkit and RubyMotion :-)
Link in the referenced tweet 👇
#RMW#MSH | 2. An epic thread (92 replies!) about helping with @RubyMotion compiler-related issues. Best make yourself a cup of coffee before tackling that one. The headline: it's a lot of hard work. But you knew that, right? | #ruby#rubydevelopment | ow.ly/oI7G50qW41J
Aside aside: something historic will happen in April (I plan to announce it at RubyKaigi). I already ran it by some core members of the Ruby community, and it seems like it’ll be well received. Time will tell I guess 🙃
And all of this is powered by @RubyMotion tech. Which will have a subset of its runtime expanded to console, PC, Linux, and WebAssembly. All incrementally open sourced with LTS.
Now with A Dark Room for Switch at a release candidate state, I get to ponder on my next game. It’ll explore (what I feel) is one of the most painful emotions one can experience: unrequited first love. Pre-production work for “Sasha” will begin Feb 1.
Seriously. If you are a ruby dev and are even remotely interested in mobile development. Sign up for this newsletter. High signal, low noise, quick to read: getdrip.com/forms/48217208…
You should sign up for this newsletter. There will be lots of good information about mobile development targeting Ruby devs as the audience: getdrip.com/forms/48217208…
@RubyMotion To supplement this. RubyMotion (and by extension “I”), want you to build *successful* apps. So many platforms that celebrate the ability to use CSS type constraint engines don’t “get it”. You don’t need that kind of complexity. Just snap 👆 and work on more important things.
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