Problem 18.
My project to learn #gamedev, 18 days at a time.
I appreciate feedback & conversation!
Contact:
[email protected]problem-18-dev.github.io BelgiumJoined January 2026
These past few days were a damning reminder that art is not easy! I spent some time learning how Inkscape works, and have begun creating *some* art for the game.
Here's a look at the characters! 😊
#indiedev#gamedev#godot#inkscape
The grandpas' got a shiny new HUD! I found a lot of bugs in the last few days and have been focused on fixing those.
Very soon, it'll be time to work on the art and sound effects, and release this bad boy! 😊
#indiedev#gamedev#godot
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-sn…
Grumpy Grandpas' teaching me a lot. Created a loading screen and a proper pause menu.
I'm looking forward to finishing this game's development man, fr fr.. Take a look! 😊
#indiedev#gamedev#godot
My first ever attempt at a settings menu, it's not much but it's honest work! It saves on every change, and persists after you exit the game. Same goes for custom game setups!
I'm proud that it works! 😎
#indiedev#gamedev#godot
Further progress on the custom game GUI! It works from start to finish, and as soon as I get to replace the placeholders, it'll look and work perfectly!
Very proud of it so far. Take a look! 😊
#indiedev#gamedev#godot
Working on the GUI. Gave yet another color redesign, and put good effort into the team creation menu.
It turns out that creating some decent GUI is a whole beast on its own, so much work! 🤯
#indiedev#gamedev#godot
Decided to give the inventory another design update! I think this is a lot better. I'm by no means a designer, nor have any experience. Creating a HUD and UI that plays and looks well, is harder than I thought!
Here's a look! 😊
#indiedev#gamedev#godot
Gave the inventory a small bump in visuals, still not very happy with it but it's close enough for now! Mostly busy fixing bugs and processing some friends' feedback!
So close, yet so far. 😭
#indiedev#gamedev#godot
Took longer than expected, but development of the tutorial is complete! It's optional to play as an option in the main menu.
With that, lots of fun bugs revealed themselves... so the work just keeps piling up! 😭
#indiedev#gamedev#godot
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
godotengine.org/article/dev-sn…
After mostly completing the enemy AI, I decided to do something else for once and got started on a placeholder for the main menu, and a tutorial is also in the making!
Here's a quick look! 😊
#indiedev#gamedev#godot
Today we are checking out a very interesting to #gamedev project for the #GodotEngine.
It's Gate - a high level GDScript superset that adds a TON of functionality to Godot scripting.
Think TypeScript -> JavaScript and you've got Gate.
gamefromscratch.com/gate-an-improv…
I have significantly improved the enemy AI and now officially have someone to play against! I don't know if I should be happy about the fact that it's extremely accurate and I cannot win against it.. 😂
I'm very proud! Take a look. 😊
Next up: A tutorial level!
#indiedev#gamedev#godot
Grumpy Grandpas' enemy AI is coming together, and it's tougher than I thought!
The AI calculates legitimate shots and score them to pick the best one. It's far from perfect and still needs time. Here's a look at it shooting at its enemy, on its own! 😊
#indiedev#gamedev#godot
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Play tactically to secure your carrot supply. Break stuff.
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