AMD GPUOpen @GPUOpen
Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs. gpuopen.com Worldwide Joined February 2013-
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More on our tetrahedral cage research: the numbers behind the demo video. 🌳 📉 <2GB of BVH memory, vs. up to 80GB for conventional animated BVHs. ⚡ 500M+ animated triangles ray traced per frame at 60+ FPS. See the breakdown ⬇️ gpuopen.com/learn/how-tetr…
ADLX 2.0 is here, connecting AI agents to AMD graphics hardware. 🐍 New Python bindings for AI developers. 🤖 MCP servers for structured AI-to-GPU communication. ⚙️ Query, monitor & tune AMD graphics through natural language. Get started ⬇️ gpuopen.com/learn/adlx-2-0…
Stable lighting, frame after frame: new research on a one-step diffusion model for GI, presented at #ECCV2026. 💡 Geometrically aligned, temporally stable lighting. 🧠 Aligns well with real-world features & illumination. Read more ⬇️ gpuopen.com/learn/temporal…
Our tetrahedral cage research just got a demo video! 🎥 🔺 Decouples animation cost from triangle count for massive real-time ray tracing. ⚡ See tetrahedral cages used to animate plants in a large-scale terrain at 60+ FPS. Watch it ⬇️ gpuopen.com/learn/ray-trac…
AMD FSR & Radeon Anti-Lag 2 plugins updated for #UnrealEngine 5.8! 🆙 FSR Upscaling 4.1.1, now with Radeon RX 7000 Series support. 🎞️ FSR Frame Generation 4.0.1. ⚡ Anti-Lag 2 also updated for UE 5.8. Upgrade your #UE5 project ⬇️ gpuopen.com/learn/amd-fsr-…
How does @11bitstudios balance creative ambition with technical performance? 🎮 AMD FSR delivers performance & better visuals across a wide range of hardware. 🤝 Collaboration with AMD to help solve development challenges. Watch the story ⬇️ youtube.com/watch?v=k72QHi…
The AMD Radeon Developer Panel (RDP) is now open source, joining others in our Developer Tool Suite on GitHub! 🔍 Greater transparency into how it works. 🛠️ Contribute improvements & integrate into custom workflows. Explore the code ⬇️ github.com/GPUOpen-Tools/… #opensource
Off-screen light not left in the dark: our latest research intros a lightweight model for real-time indirect illumination. 💡 Uses reflective shadow maps to capture off-screen geometry. 🧠 Generalizes scenes never seen during ML training. More info ⬇️ gpuopen.com/learn/lightwei…
MiniDXNN, our open-source MLP library for #DirectX12, is now at v0.4.0! 🔄 Now built on D3D12 Linear Algebra (SM 6.10 preview). 🖼️ New input encoding for neural texture compression. 🎛️ Interactive GUI app trains a texture live on screen. Get started ⬇️ gpuopen.com/learn/minidxnn…
This paper was presented at @EGSympRendering (Eurographics Symposium on Rendering 2026)! Watch the presentation ⬇️ youtube.com/watch?v=fo6tcb… #GPU #workgraphs #rendering
Smooth surfaces, fewer triangles: new AMD research on “GPU view-adaptive crack-free subdivision of Bézier surfaces”! 🔺 Triangles concentrated where curvature & screen size demand it. ⚡ Built on GPU work graphs, no manual sync needed. Learn more ⬇️ gpuopen.com/learn/gpu-view…
This paper won 3rd-place Wolfgang Straßer Award (Best Paper) at @HPG_Conf! 🏆 Watch the presentation ⬇️ youtube.com/live/h2V8YyfKC… #HPG2026 #GPU #RayTracing
New AMD graphics research: "Ray Tracing Massive Amounts of Animated Geometry" 🌳 🔺 Tetrahedral cages decouple animation cost from triangle count. ⚡ Enables massive animated scenes in real-time ray tracing. Read more ⬇️ gpuopen.com/learn/ray-trac…
Missed #UnrealFest26? Catch up on our time at the event, including: 🎙️ Databiomes' AI voice moderation demo, optimized in collaboration with AMD. 🎮 Epic Games on the State of Unreal keynote. 👥 How the AMD team supports game devs. Watch the recap ⬇️ youtube.com/watch?v=09H_jE…
Post-mortem GPU crash debugging with LLMs is here! 🔍 New AMD Radeon GPU Detective (RGD) MCP Server: 🤖 Connect LLMs to the AMD crash analysis pipeline. ⚡ From crash dump to root cause in minutes. 🔧 Proposes targeted source-code fixes. Read more ⬇️ gpuopen.com/learn/post-mor…
New AMD graphics research on GPUOpen! "PEPS: Positional Encoding Projected Sampling" presented at #I3D2026 🧠 A new neural technique for texture compression & beyond. 📉 25% fewer parameters for equivalent reconstruction quality. Download the paper ⬇️ gpuopen.com/learn/publicat…
RealityScan 2.2 and that means full AMD GPU support has landed! Mix AMD and NVIDIA in the same machine and RealityScan will use both at once. More details on that and the latest bug fixes can be found here: epic.gm/realityscan-2-…
We power over 1 billion gaming devices worldwide. That scale comes with responsibility: push innovation forward and bring it to more gamers everywhere. Today, we're bringing @AMD FSR Upscaling 4.1 to Radeon RX 7000 Series graphics cards, extending our latest machine learning powered gaming experience to millions more players across more than 300 games. 💡 For RDNA 3 APU players, we're developing lightweight machine learning models to bring FSR 4.1 to even more devices. More to come. The future of gaming belongs to everyone. Enjoy. 🎮
Sebastian Aaltonen @SebAaltonen
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Aras Pranckevičius �... @aras_p
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