The Answer Is Never! @AnswerIsNever
Against the backdrop of a 1980’s small town, a spirited rebellion emerges. theanswerisnever.com Joined March 2018-
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Join me on YouTube as I work on my indie game, “The Answer Is Never!” Today I’m working on partitioning the world into cullable chunks using Unity’s Culling Groups API. youtube.com/live/f1ZJbK-Xo…
Join me on YouTube as I work on the art for my indie game, “The Answer Is Never!” Today I’ll be working on the game’s 3D environment assets. youtube.com/live/5nTUMNKEC…
Join me on YouTube for a peek into the authoring of art for my indie game, "The Answer Is Never!" Today I’m working on the the game’s 3D character model and clothing. Live now at -> youtube.com/live/TFu8r1ry3…
Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on retopologizing the 3D artwork for the game's protagonist. Live now at twitch.tv/cold_coffee_so… #indiegameart #theanswerisnever #madewithunity
Finished the website's banner. I found myself gathering various 3D files and rendering them to camera in 3ds Max, i.e. the hands, her head, the skateboard. The rest is illustrated in Photoshop using procedural masks, gradients and various procedural blurs applied to smart objects
Join me on Twitch for a peek into the artistic world behind my indie game, "The Answer is Never!" Today I’m working on the materialization of the game’s 3D artwork. Live now at twitch.tv/cold_coffee_so… #indiegameart #artisticjourney #theanswerisnever
Today I’ll be working on my indie game, The Answer Is Never!. I’ll be working on the materialization of 3D content, vertex coloring assets and integrating feedback. #MadeWithUnity Check it out here: twitch.tv/cold_coffee_so…
The Answer is Never! development update. This is a quick capture of the rendering aesthetic currently under development. 95% of the environment is materialized with vertex color and almost no use of 2D texture maps. youtu.be/AT4I5dBGjWY
Website is live with temporary art content on the landing page. All social channels are in the footer. Follow development wherever it's convenient. theanswerisnever.com
New character concept sheet for Madison Prescot. She one of the game's antagonists, playing the role of bully. Madison is cruel and mean-spirited person who takes pleasure in humiliating others whenever possible. x.com/AnswerIsNever
Very much inspired by @FalconeerDev and his texture-less approach to rendering The Falconeer. In this development log for The Answer is Never! I discuss an approach using vertex colors to materialize the game's 3D content. youtu.be/Bpjl0k3DGIM
Last night I finished up a new piece of concept art for my upcoming game, The Answer is Never! Feels good to start bringing this world and characters to life. #gamedev #conceptart #imagination 🎨🎮💥
Uploaded the 1st iteration of the game's website. I'm not done coding in features or navigation, but core functionality is present. I've started the process of developer registration with Xbox, Atari & Nintendo. I'd like them to be able to see materials. theanswerisnever.com
This is a bit outside of my skill set, but it had to be done. 15 yr-old female character, texturing in Substance Painter. Ignore her silly expression, her mouth needs to be hanging open so I can rig it with joints to make a facial animation rig later.
@jayUnity3D More detailed information by the folks over at ARM in their guide for Unity mobile optimizations. They talk about avoiding using "Read/Write" meshes if you can. infocenter.arm.com/help/index.jsp…
@jayUnity3D This also saves memory on 3D meshes as well. If you are not using mesh collision on the model, uncheck this box!
@instagram Looks like I have an email in my spam folder that says my email was changed by someone on June 3rd, 2018. That wasn't me. Now I have no control over how to delete or fix this account.
@instagram My account is hacked, someone posting as me (wife asked me if I posted pictures of some lady). I can't do password reset because it goes to an .ru address I do not know. How do I stop this?
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