New update on 3D pixel-art renderer. I tested it on sphere, turn out it was probably the hardest shape to make all the tricks works on, but now it stays same stable as cube. I also improve the edge pixels and fix depth test. Let me know what you think #gamedev#indiedev#pixelart
The SURPRISE is:
x.com/SinkingStarGam…
Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday.
Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.
Play a demo of Order of the Sinking Star for the first time ever during #SteamNextFest from June 15 - 22! 🌟🎮
Step into this massive puzzle adventure, solve brain-teasing puzzles, play as unique heroes and decipher a grand mystery! 🧩
📜 Details > orderofthesinkingstar.com/en/news/articl…
Howdy #PitchYaGame
Y2K Computing in a Bullet Heaven Survivors-like filled with nods to the days when computers were actually fun.
This is Antivirus Survivors 2003 Professional, the demo already has:
7 Weapons
15 File Types
37 Plugins
18 Meta Upgrades
18 Player Stats
E depois de meses de trabalho em silêncio, quero revelar meu projeto atual:
Devwill, para Sega Master System WIP.
Game que lancei para PC em 2017, agora num remake colorido e bem detalhado para o Master System com trilha sonora original, novos gráficos, Bosses e level design.
Pixel Transparency - Rainbow Shimmer Effect + Motion Shaders lançado!
O Game Boy Color original não renderizava pixels brancos, então os fundos ficavam muito brilhantes. A Transparência de Pixels suaviza os pixels brilhantes. Esta atualização leva a modelagem de tela do GBC ainda mais longe com efeitos de brilho, reflexo e movimento.
Assim como o Game Boy Color original sob a luz do sol, o brilho do arco-íris se move com o seu aparelho (juntamente com as sombras).
My new obsession: Ottoman-era data visualizations from Cerîde-i Adliyye, “The Justice Gazette,” a Ministry of Justice publication printed in Türkiye in the mid-1920s casualarchivist.substack.com/p/poetic-justi…
Btw, in case you are wondering, the graphics were actually mostly vector graphics which were then directly digital laser printed on the 35mm film, which is why we don't have surviving animation cells of those interfaces.
The warm glow you see in all the old interfaces comes from the exposure on the 35mm film.
Kingdoms of the Dump
🌐RPG with freeform movement
🗿Every object, tree, and NPC is a platform
🗑️Explore the Dump your way
🦵Jump around like a freak
coming Nov. 18 to Steam!
wishlist now
#screenshotsaturday
524 Followers 494 FollowingIf it's here it's probably on OBJKT or RodeoRedux!✦ Gen & retro digital artist | creating free art apps too! ✦ Animated GIFs only!✦ #TezosArt #BaseArt
2K Followers 7K FollowingRetro platformer for Game Boy Color, inspired by '90s classics!
Demo: https://t.co/1xe6GUx8i0
#GameBoyColor #chiptune #pixelart #retrogaming
22 Followers 347 FollowingNIBBLE8 is a fantasy gaming console for making, playing and sharing tiny games.
It work even under MS-DOS
https://t.co/AGPZNwcanV #nibble8
234 Followers 326 FollowingA games studio from Japan working on a nostalgic MMORPG, "Crush Bone Metaverse" and there digital collectibles.
#JRPG #indieGame #MMORPG
🇯🇵 @CrushBoneOnline
1K Followers 81 FollowingFrench indie game studio - Working on Stack Order an enigmatic deckbuilding adventure in which you stack cards to defeat bosses!
1K Followers 18 Followingindie studio working on Bad Magpie 🐦⬛
play as a magpie with one wing, a missing flock, and an unhealthy obsession with a fallen star
WISHLIST NOW please
30K Followers 2K FollowingGame / film director. Follower of Christ, husband, dad. Creator of Twisted Tower, Neversong & Pinstripe! Work with me: https://t.co/D9AADVWLRH
16K Followers 305 FollowingIndependent video game studio. Creators of the Aeterna saga and Eden Genesis. Building challenging worlds with our own technology, passion and identity.